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<XnaContent>
  <Asset Type="RolePlayingGameData.Map">
      <Name>Map011</Name>
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      <TileSize>64 64</TileSize>
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      <TextureName>DungeonTiles</TextureName>
      <CombatTextureName>CombatBkgdDungeon</CombatTextureName>
      <MusicCueName>DungeonTheme</MusicCueName>
      <CombatMusicCueName>BattleTheme</CombatMusicCueName>
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      <Portals>
          <Item>
			  <Name>P1</Name>
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              <DestinationMapContentName>Map010</DestinationMapContentName>
              <DestinationMapPortalName>P2</DestinationMapPortalName>
          </Item>
          <Item>
			  <Name>P2</Name>
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              <DestinationMapContentName>Map012</DestinationMapContentName>
              <DestinationMapPortalName>P1</DestinationMapPortalName>
          </Item>
      </Portals>
	  <PortalEntries>
		  <Item>
			  <ContentName>P1</ContentName>
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		  </Item>
		  <Item>
			  <ContentName>P2</ContentName>
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		  </Item>
	  </PortalEntries>
	  <ChestEntries>
          <Item>
              <ContentName>MajorMagic</ContentName>
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          </Item>
          <Item>
              <ContentName>MajorHealing</ContentName>
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          </Item>
      </ChestEntries>
      <FixedCombatEntries />
      <RandomCombat>
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          <FleeProbability>50</FleeProbability>
          <MonsterCountRange>
              <Minimum>2</Minimum>
              <Maximum>3</Maximum>
          </MonsterCountRange>
          <Entries>
              <Item>
                  <ContentName>OrcBrute</ContentName>
                  <Count>2</Count>
                  <Weight>100</Weight>
              </Item>
              <Item>
                  <ContentName>OrcCaptain</ContentName>
                  <Count>2</Count>
                  <Weight>100</Weight>
              </Item>
              <Item>
                  <ContentName>BruteMaster</ContentName>
                  <Count>1</Count>
                  <Weight>100</Weight>
              </Item>
          </Entries>
      </RandomCombat>
      <QuestNpcEntries />
      <PlayerNpcEntries />
      <InnEntries />
      <StoreEntries />
  </Asset>
</XnaContent>
